#pragma once
#include "StaticObject.h"
class Rock : public StaticObject
{
public:
	Rock()			= default;
	virtual ~Rock() = default;

	/**********************************************************/
	// Interface:
	//	- virtual functions for children classes to override
	//	virtual void	Update(float elapsedTime)		override;
	//	virtual void	Render(void)					override;

	//	virtual SGD::Rectangle GetRect(void)	const			override;
	virtual int		GetType(void)	const			override	{ return STAT_ROCK; }
	//	virtual void	HandleCollision(const GameObject* pOther)	override;

};

